9/22/2023 0 Comments Diablo 4 demo![]() ![]() Sometimes you'll put a queue in place just so that if there's one particular service - like writing to the database - that you're trying to not overwhelm, you'll add to the queue to say, "Hey let's just slow down a little bit while we fix this or look at it." So it's not always just availability of space. Sometimes, queues are part of how many servers are available and those sorts of things, but the other side of queues, honestly, is around protecting the services. Basically, what we're having today in the beta is what we'd like to have for launch - you go in, there's no queue, you go. Rod Fergusson: Of course the ideal is that there are no queues - that is where we want to be. Is there an expectation that queues will be a thing we have to deal with, to some degree? It makes me wonder what people's expectations should be about queueing when the game comes out. I tried to play on Friday and couldn't because of the long queues (that were a couple of hours' long), but on Saturday morning, and even into Saturday evening, the queues had disappeared, they were less than a minute, which is impressive because I'm sure just as many people were playing then as on Friday. On PlayStation, Xbox, PC - on all of our supported platforms - anybody who wants to play can play. This one had restrictions because you either had to be part of a promotion or you had to pre-order, and so next weekend, where it's fully open, again, we want to have millions of people - hopefully - playing.Īre there any restrictions on numbers next weekend? Rod Fergusson: I don't have final numbers but well over a million people were playing this weekend. Some compiled b-roll footage from last December's playtest, and from other areas of the game. ![]() So we had goals around how many people were going to be playing because we really wanted to test the servers, and so we've exceeded the number of players we thought we were going to get. We ended up doing six really big hotfixes that fixed dozens of issues, so we saw server stability come back up and the queues went down, and so we're feeling really good about that particular aspect. And so this weekend was to prepare for next weekend, and next weekend prepares for launch. "Beta" has been a twisted word that has become "marketing beta", which means demo, and for us this was a true beta because we wanted to be able to test that load and what does it mean to get a lot of players in? And Friday was a little bumpy because of that, but the way that we looked at it is the issues we find now are issues that will be a lot smoother at launch. Alternatively, try me in the comments below.Įurogamer: Did you have a metric for success for this weekend, something in particular that you were looking at? And if you did have one, did you meet it? We have a Diablo 4 beta guide to answer any other questions you might have. Remember, the Diablo 4 beta opens to everyone this coming weekend and it will include the Necromancer and Druid classes that were unavailable in the early access beta. And, of course, there's the apparently never-ending Microsoft buyout saga looming large. That's amid concerns over incentivised crunch in order to get it done, and periodic staff walkouts as unionisation efforts seek to tackle unfair working conditions. The 6th June release of Diablo 4 is coming around quickly, and with only a fifth of the game-world on show here, there's a lot left to polish. And they had some eye-opening things to say about each topic. ![]() We talked about the queues, which were a particular problem on the opening Friday we talked about whether any of the classes will be rebalanced now we talked about the surprise Butcher ambushes we talked about couch co-op and why it's not available on PC and we talked about dungeons feeling laborious as we traipsed back and forth. I spoke to Diablo general manager Rod Fergusson and Diablo 4 game director Joe Shely, and we managed to cover most of the hot topics from the weekend. More than a million people crashed into the Diablo 4 early access beta over the weekend, myself included, and I hopped on a train to London yesterday to talk to Blizzard about how it went. ![]()
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